I've been playing far too much Crackdown 2 these last few days. As a matter of fact, it's virtually the only thing I've done on my current 3-day off stretch, which is a rather bad thing as I have a lot of other projects that got put on hold (nothing life threatening... all the bills still got paid). As someone who purchased the original Crackdown on the cheap but didn't get super deep into it, Crackdown 2 is still fresh enough to be an incredible amount of fun, though mission objectives can get repetitive and there really isn't any story. The game is great, though it feels more like Crackdown 1.5 than a true sequel. HUD updates and achievement tracking improvements are welcome, but otherwise it's familiar ground here. Hopefully Crackdown 3, which I'm sure we'll eventually see, is set in an entirely new city.
Normally, I hate collectables. This fact is well documented across this blog and numerous reviews I've written for x360a. Yes Crackdown 2 is able to join the short list of other games (Banjo-Kazooie franchise, the 3D Mario games, Pokemon) where I find collecting things to be an enjoyable diversion. Hell, with over 900 orbs in crackdown 2, one could argue orb collection is the whole point of the game!
I've been tearing through the game, and currently have the following stats:
Game Completion: 87%
All Absorption Units, Beacons, Tactical Locations, and Freak Breaches have been dealt with.
Audio Pickups: 36/52
Road Races: 10/15
Roof Races: 10/15
Agility Orbs: 462/500 (Green Bay area is 100% complete)
Hidden Orbs: 193/300
Agility Renegade Orbs: 24/30
Driving Renegade Orbs: 1/15
Online Orbs: 50/80
Vehicle Stunt Rings: 2/40
NO Wingsuit Rings
Playtime: 22 Hours
Progress is good. You can count on me continuing this tonight, though I'm planning on going to see Predators at my local movie theater tonight to get out of the apartment LOL.